Missions

The missions and roles my method comes from. Client missions are added once they are public.

  • Six years on the CI and test systems behind the Unity engine. I moved the Graphics SRP codebase (500 developers, 30,000 commits) into the engine repository with no data lost and no development stop, and test coverage grew 50 times.

    • 500 developers on the migrated codebase
    • 30,000 commits migrated
    • ×50 test coverage
    • Migration
    • Test automation
    • Test selection
    • 20+ platforms

Recommendations

  • He has a rare ability to combine strategic thinking with consistent, high-volume delivery — he doesn't just identify what needs to be done, he follows through and gets it done, thoroughly and reliably.

    Jan Borup JakobsenSenior Manager, Automation and Tooling at Unity.
  • He's had large impact on Unity's graphics related CI pipelines and tooling, enabling this important area of the Unity Engine to cover all the relevant dimensions of build configurations at scale. […] He's also been an early adopter for AI agentic development, improving his productivity even further.

    Henrik KjellanderStaff Software Engineer, Release & Engineering Services at Unity
  • He has a deep understanding of CI/CD and build systems, but what really sets him apart is his ability to make complex processes easy to understand.

    Alex Vázquez MartínezSenior Software Engineer at Unity
  • Hard worker, smart, technically competent, working with Theo is easy and enjoyable.

    Corentin GuillaumeManaged Théo at VR Connection. Now Unreal Engine teacher at IIM Digital School.