Six years on the CI and test systems behind the Unity engine. I moved the Graphics SRP codebase (500 developers, 30,000 commits) into the engine repository with no data lost and no development stop, and test coverage grew 50 times.
500 developers on the migrated codebase
30,000 commits migrated
×50 test coverage
Migration
Test automation
Test selection
20+ platforms
Read the mission
Recommendations
He has a rare ability to combine strategic thinking with consistent, high-volume delivery — he doesn't just identify what needs to be done, he follows through and gets it done, thoroughly and reliably.
Jan Borup JakobsenSenior Manager, Automation and Tooling at Unity.
He's had large impact on Unity's graphics related CI pipelines and tooling, enabling this important area of the Unity Engine to cover all the relevant dimensions of build configurations at scale. […] He's also been an early adopter for AI agentic development, improving his productivity even further.
Henrik KjellanderStaff Software Engineer, Release & Engineering Services at Unity
He has a deep understanding of CI/CD and build systems, but what really sets him apart is his ability to make complex processes easy to understand.
Alex Vázquez MartínezSenior Software Engineer at Unity
Hard worker, smart, technically competent, working with Theo is easy and enjoyable.
Corentin GuillaumeManaged Théo at VR Connection. Now Unreal Engine teacher at IIM Digital School.
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